Legend | Double | Move | Summary |

Level of Analyze | |

1 ply: Direct output of the neural network | |

2 ply: the computer checks all the possible 21 roll the player can throw | |

3 ply Red: The computer checks 2 roll ahead but with only a sample of 7 dice roll. | |

3 ply: the computer checks 2 rolls ahead | |

4 ply: the computer checks 3 rolls ahead | |

5 ply: the computer checks 4 rolls ahead | |

XG roller: the computer run a rollout truncated after 6 move. | |

XG roller+: the computer run a rollout truncated after 7 move using variance reduction. | |

6 ply: the computer checks 5 rolls ahead | |

7 ply: the computer checks 6 rolls ahead | |

Rollout | |

Opening Book | |

Other icons | |

Joker (for the bottom player) | |

Anti Joker (for the bottom player) | |

Player's Move | |

Extreme Gammon (3ply) choice | |

Errors | |

8/4 6/3 | Error: a mistake that cost more than 0.020 equity (0.015 in 1 point match) |

8/4 6/3 | Blunder: a big error (more than 0.080 equity [0.053 in 1point match]) |

8/4 6/3 | No error |

8/4 6/3 |
Outplay: the player move turns out to be better than the the 3ply choice of eXtreme Gammon. |

Double blunder | ||||

No Double | +0.747 | -0.442 | ||

Double/Take | +1.189 | -0.189 | ||

Double/Drop | +1.000 |

- The 1st column shows the choice of the player (no double) and eXtreme Gammon choice (double/drop)
- The 2nd column is the level of analyze : here 3 ply
- The 4th column show the cubefull equity of each choice
- The Last column display the error compare to the best choice (in the example above No double are Double/take are both blunders as the color indicates)

Checker play error | ||||

Bar/20* 8/3(2) 7/2 | +0.450 | |||

Bar/20* 20/10 15/10 | +0.412 | -0.038 | ||

Bar/20* 20/15 7/2(2) | +0.369 | -0.080 | ||

Bar/20* 20/15 8/3(2) | +0.347 | -0.102 | ||

Bar/20* 7/2 6/1(2) | +0.304 | -0.145 |

- The 1st column shows the choice of the player and eXtreme Gammon choice
- The 2nd column is the level of analyze : here XG roller for the computer and player move and 3 ply for the other choices
- the 3rd column shows the move
- The 4th column show the cubefull equity of each choice
- The Last column display the error compare to the best choice (in the example above the player choice is a mistake as the color indicates)

Player | Category | Anonymous |

1(1) -0.099(-0.986%) |
Move Errors Equity lost (cost) |
8(3) -0.750(-7.461%) |

0 +0.000 |
Double Error Equity lost (cost) |
1(1) -0.223(-2.215%) |

0 +0.000 |
Take Error Equity lost (cost) |
0 +0.000 |

1 | Outplay | 1 |

1(1) -0.099(-0.986%) |
Total Error Equity lost (cost) |
9(4) -0.972(-9.676%) |

2 -1.543(-15.360%) |
Jokers Luck |
4 +1.543(+15.360%) |

World Champ. 2176 |
Level of play Elo Estimate |
Advanced 1853 |

**Move error**: displays the number of error in checker play and in parenthesis the number of blunder.**Equity lost**: displays the total normalized equity lost and in parenthesis the total match winning chances lost.

**Double****error**: displays the number of error in doubling and in parenthesis the number of blunder.**Equity lost**: displays the total normalized equity lost and in parenthesis the total match winning chances lost.

**Take****error**: displays the number of error in Taking and in parenthesis the number of blunder.**Equity lost**: displays the total normalized equity lost and in parenthesis the total match winning chances lost.

**Outplays**: Number of outplays

**Total****error**: displays the total number of error and in parenthesis the number of blunder.**Equity lost**: displays the total normalized equity lost and in parenthesis the total match winning chances lost.

**Joker**: displays the number of joker of each player**Luck**: displays the total normalized equity due to luck and in parenthesis the total match winning chances due to luck

**Level of play**: displays the Level of the player in that game or match.**Elo Estimate**: display the Elo corresponding to the level of play.